![]() ![]() ![]() The two main protagonists of this article are Nathan and John, connected through a dramatic dialogue as they both explore the creation of a virtual play. In a similar vein to the expanded history of virtual reality, arts-based research developed from a qualitative method for inquiring into educational matters toward a more literary performance of self and others. The aim of this research is to provide an example of creative use of current virtual reality based on its remote origin in early twentieth century modernist stagecraft. ![]() Using a combination of fiction-based research and performative inquiry, this article imagines a technology that recreates an immersive sense of presence of a live stage production through a process called retroprojection. Whereas educators adapted quickly to the new normal with video conferencing, artists struggled to find ways to connect with their audiences. During the global pandemic a situation arose recalling other moments in history when a crisis prevented social gathering in schools and theatrical venues alike. This article speculates on the use of digital media for performative inquiry, as the subtitle suggests, a virtual stage for education and research. Virtual reality, Jacobean plays, Japanese traditional theatre, performative inquiry Abstract ![]()
0 Comments
Leave a Reply. |